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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Co-Creating the Future of Education: A Student Partnership Project

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Digital Design House – A Cloud Online E-learning Platform for Collaborative Product Development

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Establishing a Shared Quality Assurance Framework and Standards for Online Learning and Teaching in a Hong Kong Context

Exploring the Student Experience with AI-Generated Content in Learning

Integrating Co-Teaching Across Disciplines: A Multifaceted Study on Carbon Footprint within General Education Courses

Promoting Cross-Institutional Collaboration Through Interprofessional Education: Forging Alliances in Healthcare Education

Pushing Beyond Reality: Enhancing Health Sciences Education through Immersive Active Learning

The Development and Implementation of “Students as Partners” through a University-Wide Supporting Community of Practice