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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Developing Graduate Attributes through the Application of Coaching Theory

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Exploring “Correlation Does Not Imply Causation” in Introductory Statistics

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

Global Citizenship Education for a Better World in the ESL Classroom

How To Blend in Preservation of Cultural Heritage Into Pre-Internship Training – An Exemplar From a VR Simulation of Internvision

iLearn English – The Development of an English Learning Mobile Application and its Sustainability

Internvision – Virtual Reality Dual-Platform System for Internship Training – Success Factors From an Idea To Envisaging Your Future Profession

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Media Innovations: AI and Cloud Solutions for Social Engagement to An Experimental Course

Multi-Faceted Approach to Promote Ocean Literacy and Public Stewardship for Coral Conservation

Unlocking Success: A Digital Archive Showcasing Exemplary Student Works During COVID-19