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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Building a Community of Practice on Design Thinking: Cultivating Collaborative Innovation

Co-creation of CLIL Assessment through Disciplinary Communities of Practice

Developing Graduate Attributes through the Application of Coaching Theory

Developing Research-Based Learning and Teaching (Rblt) in a Digital Age: Engaging University Students in an Interdisciplinary Smart Energy Community Research in Hong Kong

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Educational Support for d/hh Students in Tertiary Education

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Exploring “Correlation Does Not Imply Causation” in Introductory Statistics

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

Global Citizenship Education for a Better World in the ESL Classroom

How To Blend in Preservation of Cultural Heritage Into Pre-Internship Training – An Exemplar From a VR Simulation of Internvision

iLearn English – The Development of an English Learning Mobile Application and its Sustainability

Internvision – Virtual Reality Dual-Platform System for Internship Training – Success Factors From an Idea To Envisaging Your Future Profession

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Media Innovations: AI and Cloud Solutions for Social Engagement to An Experimental Course

Multi-Faceted Approach to Promote Ocean Literacy and Public Stewardship for Coral Conservation

Unified for Change: ​Interdisciplinary Efforts in a​ Sustainability Education Community of Practice ​at HKUST

Unlocking Success: A Digital Archive Showcasing Exemplary Student Works During COVID-19