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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

CityU Tiger Programme: Empowering Elite Students to Reach New Height of Excellence

Developing a Co-designer ChatGPT Platform to Support Instructors in Their Course Design

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Exploring “Correlation Does Not Imply Causation” in Introductory Statistics

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

How To Blend in Preservation of Cultural Heritage Into Pre-Internship Training – An Exemplar From a VR Simulation of Internvision

iLearn English – The Development of an English Learning Mobile Application and its Sustainability

Immersive Technologies in Higher Education: What’s Next?

Internvision – Virtual Reality Dual-Platform System for Internship Training – Success Factors From an Idea To Envisaging Your Future Profession

Multi-Faceted Approach to Promote Ocean Literacy and Public Stewardship for Coral Conservation