Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

Immersive Technologies in Higher Education: What’s Next?