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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Design Thinking for Full Scale Prototyping in Studio Based Learning

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

Immersive Technologies in Higher Education: What’s Next?