Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Digital Design House – A Cloud Online E-learning Platform for Collaborative Product Development

Empowering Innovation and Entrepreneurship Learning and Community Building through Interactive Digital Case Research Videos Hub

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Partnering with Students in Climate Education HKU Climate Ambassadors: Desert Service-Learning Trip in Mainland China

Pushing Beyond Reality: Enhancing Health Sciences Education through Immersive Active Learning

The Development and Implementation of “Students as Partners” through a University-Wide Supporting Community of Practice