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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE