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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Developing a Co-designer ChatGPT Platform to Support Instructors in Their Course Design

Developing University Instructors’ Discipline-Specific Professional Generative AI Competence

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Establishing a Shared Quality Assurance Framework and Standards for Online Learning and Teaching in a Hong Kong Context

Exploring “Correlation Does Not Imply Causation” in Introductory Statistics

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Nurturing Digital Citizenship to Advocating Digital Ethics and Responsibility

Future-Proofing Business Education: A Proposal for AI Integration With Blended Learning

Global Citizenship Education for a Better World in the ESL Classroom

How To Blend in Preservation of Cultural Heritage Into Pre-Internship Training – An Exemplar From a VR Simulation of Internvision

iLearn English – The Development of an English Learning Mobile Application and its Sustainability

Immersive Technologies in Higher Education: What’s Next?

Internvision – Virtual Reality Dual-Platform System for Internship Training – Success Factors From an Idea To Envisaging Your Future Profession

Kindergarten To Primary Transition – Supporting Children’s Well-Being

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Multi-Faceted Approach to Promote Ocean Literacy and Public Stewardship for Coral Conservation

The Value Co-creation Process and Practices – A Case Study of Gerontechnology Education at Lingnan University

Unlocking Success: A Digital Archive Showcasing Exemplary Student Works During COVID-19