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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Establishing a Shared Quality Assurance Framework and Standards for Online Learning and Teaching in a Hong Kong Context

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

The Value Co-creation Process and Practices – A Case Study of Gerontechnology Education at Lingnan University