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Application of Digital Human in the Metaverse platform – “Learningverse” for Learning and Teaching

Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Co-creation of CLIL Assessment through Disciplinary Communities of Practice

Developing a Co-designer ChatGPT Platform to Support Instructors in Their Course Design

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

Immersive Technologies in Higher Education: What’s Next?

Leveraging Metaverse for Promoting Data Security and Privacy Awareness

Unified for Change: ​Interdisciplinary Efforts in a​ Sustainability Education Community of Practice ​at HKUST