Filter Presentations
Filter Presentations

A Generative-AI Platform for Subject Specific Intelligent Tutoring Systems

Advancing Generative Artificial Intelligence (GenAI) Literacy in Healthcare and Medicine

AI in Higher Education: Empowering Teachers through Knowledge Exchange, Research, and Capacity Building

AI-Assisted Presentation Skills Training

Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Applying Virtual Reality to Virtual Teaching and Learning in Traditional Chinese Medicine Education (Orthopedics and Trauma)

Challenges and Possibilities: Active Learning Strategy in Metaverse for Health Professions Education

Co-Creating the Future of Education: A Student Partnership Project

Collaborative Effort to Establish Best Practices of Programme Articulation Process and Academic Advising to Senior Year Admission Students

Design Thinking for Full Scale Prototyping in Studio Based Learning

Developing a Co-designer ChatGPT Platform to Support Instructors in Their Course Design

Developing University Instructors’ Discipline-Specific Professional Generative AI Competence

Digital Design House – A Cloud Online E-learning Platform for Collaborative Product Development

Engaging and Transforming Statistics Research Postgraduates in Teaching Statistics to Non-Background Students: Challenges and Lessons

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Establishing a Shared Quality Assurance Framework and Standards for Online Learning and Teaching in a Hong Kong Context

Exploring the Student Experience with AI-Generated Content in Learning

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

Fostering a Versatile Teaching and Learning Community of Practice (T&L CoP): Advancing Pedagogic Excellence

From Nurturing Digital Citizenship to Advocating Digital Ethics and Responsibility

Future-Proofing Business Education: A Proposal for AI Integration With Blended Learning

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Immersive Technologies in Higher Education: What’s Next?

Integrating Co-Teaching Across Disciplines: A Multifaceted Study on Carbon Footprint within General Education Courses

Integration of Robotic Fabrication Technologies in Architectural Education: Developing Effective Teaching Methods and Curriculum

Introduction to Teaching and Learning with Chatbots Powered by Student-In-the-Loop Knowledge Bases

Knowlearn: Evaluating Cross-Subjects Interactive Learning by Deploying Knowledge Graph and Large Language Model

Promoting Cross-Institutional Collaboration Through Interprofessional Education: Forging Alliances in Healthcare Education

Pushing Beyond Reality: Enhancing Health Sciences Education through Immersive Active Learning

Systematised Planned Humour in Teaching Improves Student Learning Across Disciplines

The Development and Implementation of “Students as Partners” through a University-Wide Supporting Community of Practice

Unlocking Success: A Digital Archive Showcasing Exemplary Student Works During COVID-19

Unlocking Success: Exploring Effective Strategies for Flipped Learning and Teaching in Higher Education