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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

CityU Tiger Programme: Empowering Elite Students to Reach New Height of Excellence

Co-Creating the Future of Education: A Student Partnership Project

Collaborative Effort to Establish Best Practices of Programme Articulation Process and Academic Advising to Senior Year Admission Students

Development and Formation of Structured Whole Person Development Programme in the Self-Financing Post-secondary Institutions

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses