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AI-Assisted Presentation Skills Training

Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Applying Virtual Reality to Virtual Teaching and Learning in Traditional Chinese Medicine Education (Orthopedics and Trauma)

Co-Creating the Future of Education: A Student Partnership Project

Collaborative Effort to Establish Best Practices of Programme Articulation Process and Academic Advising to Senior Year Admission Students

Design-Led STEM for Creative Innovations

Development of a Web-based Remote Laboratory for Science and Engineering Students (科學與工程教育遙距實驗室)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Establishing a Shared Quality Assurance Framework and Standards for Online Learning and Teaching in a Hong Kong Context

Exploring the Student Experience with AI-Generated Content in Learning

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Integrating Co-Teaching Across Disciplines: A Multifaceted Study on Carbon Footprint within General Education Courses

Knowlearn: Evaluating Cross-Subjects Interactive Learning by Deploying Knowledge Graph and Large Language Model

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Online or Offline or Both? The Support of Blended Learning

Unlocking Success: A Digital Archive Showcasing Exemplary Student Works During COVID-19

Virtual Reality (VR): Transforming Sustainable Education