A Generative-AI Platform for Subject Specific Intelligent Tutoring Systems

Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Nurturing Digital Citizenship to Advocating Digital Ethics and Responsibility

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Immersive Technologies in Higher Education: What’s Next?

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Virtual Reality (VR): Transforming Sustainable Education