Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Digital Design House – A Cloud Online E-learning Platform for Collaborative Product Development

Empowering Innovation and Entrepreneurship Learning and Community Building through Interactive Digital Case Research Videos Hub

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Nurturing Digital Citizenship to Advocating Digital Ethics and Responsibility

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Immersive Technologies in Higher Education: What’s Next?

Introduction to Teaching and Learning with Chatbots Powered by Student-In-the-Loop Knowledge Bases

Partnering with Students in Climate Education HKU Climate Ambassadors: Desert Service-Learning Trip in Mainland China

Pushing Beyond Reality: Enhancing Health Sciences Education through Immersive Active Learning

The Development and Implementation of “Students as Partners” through a University-Wide Supporting Community of Practice