Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Digital Design House – A Cloud Online E-learning Platform for Collaborative Product Development

Empowering Innovation and Entrepreneurship Learning and Community Building through Interactive Digital Case Research Videos Hub

Enhancing Ethnic-Minority Students’ Writing Skills through GenAI: The WISE Framework

Enhancing Learning Strategies and Attitudes: The Role of PALSI in CityUHK’s Educational Ecosystem

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Nurturing Digital Citizenship to Advocating Digital Ethics and Responsibility

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Global Citizenship Education for a Better World in the ESL Classroom

IICA Project Updates – Inter-Institutional Implementation of Interactive Pedagogical Program for In-Person and Remote Learners to Enhance the Sustainability Education Programs Development

Immersive Technologies in Higher Education: What’s Next?

Interprofessional Healthcare Education: A Community of Practice

Introduction to Teaching and Learning with Chatbots Powered by Student-In-the-Loop Knowledge Bases

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Partnering with Students in Climate Education HKU Climate Ambassadors: Desert Service-Learning Trip in Mainland China

Pushing Beyond Reality: Enhancing Health Sciences Education through Immersive Active Learning

The Development and Implementation of “Students as Partners” through a University-Wide Supporting Community of Practice

Unified for Change: ​Interdisciplinary Efforts in a​ Sustainability Education Community of Practice ​at HKUST