A Generative-AI Platform for Subject Specific Intelligent Tutoring Systems

Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Co-Designing Child Rights and Safeguarding Educational Experiences for Pre-Service Teachers and Caregivers in Vulnerable Populations

Enhancing Learning Strategies and Attitudes: The Role of PALSI in CityUHK’s Educational Ecosystem

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Establishing a Shared Quality Assurance Framework and Standards for Online Learning and Teaching in a Hong Kong Context

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Nurturing Digital Citizenship to Advocating Digital Ethics and Responsibility

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Global Citizenship Education for a Better World in the ESL Classroom

Harness the Power of Student-Staff Partnership when Designing an International Service-Learning Project

IICA Project Updates – Inter-Institutional Implementation of Interactive Pedagogical Program for In-Person and Remote Learners to Enhance the Sustainability Education Programs Development

Immersive Technologies in Higher Education: What’s Next?

Interprofessional Healthcare Education: A Community of Practice

Kindergarten To Primary Transition – Supporting Children’s Well-Being

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

The Value Co-creation Process and Practices – A Case Study of Gerontechnology Education at Lingnan University

Unified for Change: ​Interdisciplinary Efforts in a​ Sustainability Education Community of Practice ​at HKUST

Virtual Reality (VR): Transforming Sustainable Education