Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Design Thinking for Full Scale Prototyping in Studio Based Learning

Digital Design House – A Cloud Online E-learning Platform for Collaborative Product Development

Enhancing Ethnic-Minority Students’ Writing Skills through GenAI: The WISE Framework

Enhancing Learning Strategies and Attitudes: The Role of PALSI in CityUHK’s Educational Ecosystem

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Immersive Technologies in Higher Education: What’s Next?

Introduction to Teaching and Learning with Chatbots Powered by Student-In-the-Loop Knowledge Bases

Pushing Beyond Reality: Enhancing Health Sciences Education through Immersive Active Learning

The Development and Implementation of “Students as Partners” through a University-Wide Supporting Community of Practice