Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Building a Community of Practice on Design Thinking: Cultivating Collaborative Innovation

Co-Designing Child Rights and Safeguarding Educational Experiences for Pre-Service Teachers and Caregivers in Vulnerable Populations

Design Thinking for Full Scale Prototyping in Studio Based Learning

Enhancing Learning Strategies and Attitudes: The Role of PALSI in CityUHK’s Educational Ecosystem

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Nurturing Digital Citizenship to Advocating Digital Ethics and Responsibility

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Global Citizenship Education for a Better World in the ESL Classroom

IICA Project Updates – Inter-Institutional Implementation of Interactive Pedagogical Program for In-Person and Remote Learners to Enhance the Sustainability Education Programs Development

Immersive Technologies in Higher Education: What’s Next?

Internvision – Virtual Reality Dual-Platform System for Internship Training – Success Factors From an Idea To Envisaging Your Future Profession

Interprofessional Healthcare Education: A Community of Practice

Kindergarten To Primary Transition – Supporting Children’s Well-Being

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Unified for Change: ​Interdisciplinary Efforts in a​ Sustainability Education Community of Practice ​at HKUST