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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Design Thinking for Full Scale Prototyping in Studio Based Learning

Enhancing Learning Strategies and Attitudes: The Role of PALSI in CityUHK’s Educational Ecosystem

Establishing a Shared Quality Assurance Framework and Standards for Online Learning and Teaching in a Hong Kong Context

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

The Value Co-creation Process and Practices – A Case Study of Gerontechnology Education at Lingnan University