Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Co-Creating the Future of Education: A Student Partnership Project

Developing a Co-designer ChatGPT Platform to Support Instructors in Their Course Design

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

Immersive Technologies in Higher Education: What’s Next?