AI-Assisted Presentation Skills Training

Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Design-Led STEM for Creative Innovations

Development of a Web-based Remote Laboratory for Science and Engineering Students (科學與工程教育遙距實驗室)

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Harness the Power of Student-Staff Partnership when Designing an International Service-Learning Project

Impact of Edu-Metaverse on Motivation, Cognitive Benefits and Learning Outcomes

Interprofessional Healthcare Education: A Community of Practice

Online or Offline or Both? The Support of Blended Learning

Unified for Change: ​Interdisciplinary Efforts in a​ Sustainability Education Community of Practice ​at HKUST

Virtual Reality (VR): Transforming Sustainable Education