Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Building a Community of Practice on Design Thinking: Cultivating Collaborative Innovation

Developing a Co-designer ChatGPT Platform to Support Instructors in Their Course Design

Educational Support for d/hh Students in Tertiary Education

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Establishing a Shared Quality Assurance Framework and Standards for Online Learning and Teaching in a Hong Kong Context

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

Immersive Technologies in Higher Education: What’s Next?

The Value Co-creation Process and Practices – A Case Study of Gerontechnology Education at Lingnan University

Unified for Change: ​Interdisciplinary Efforts in a​ Sustainability Education Community of Practice ​at HKUST