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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Developing a Co-designer ChatGPT Platform to Support Instructors in Their Course Design

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Establishing a Shared Quality Assurance Framework and Standards for Online Learning and Teaching in a Hong Kong Context

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

Immersive Technologies in Higher Education: What’s Next?

The Value Co-creation Process and Practices – A Case Study of Gerontechnology Education at Lingnan University