Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Co-Creating the Future of Education: A Student Partnership Project

Collaborative Effort to Establish Best Practices of Programme Articulation Process and Academic Advising to Senior Year Admission Students

Developing a Co-designer ChatGPT Platform to Support Instructors in Their Course Design

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Immersive Technologies in Higher Education: What’s Next?