AI-Assisted Presentation Skills Training

Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Co-Creating the Future of Education: A Student Partnership Project

Collaborative Effort to Establish Best Practices of Programme Articulation Process and Academic Advising to Senior Year Admission Students

Design-Led STEM for Creative Innovations

Development of a Web-based Remote Laboratory for Science and Engineering Students (科學與工程教育遙距實驗室)

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Knowlearn: Evaluating Cross-Subjects Interactive Learning by Deploying Knowledge Graph and Large Language Model

Online or Offline or Both? The Support of Blended Learning

Virtual Reality (VR): Transforming Sustainable Education