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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

CityU Tiger Programme: Empowering Elite Students to Reach New Height of Excellence

Co-Creating the Future of Education: A Student Partnership Project

Co-Designing Child Rights and Safeguarding Educational Experiences for Pre-Service Teachers and Caregivers in Vulnerable Populations

Collaborative Effort to Establish Best Practices of Programme Articulation Process and Academic Advising to Senior Year Admission Students

Digital Design House – A Cloud Online E-learning Platform for Collaborative Product Development

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Promoting Cross-Institutional Collaboration Through Interprofessional Education: Forging Alliances in Healthcare Education

Pushing Beyond Reality: Enhancing Health Sciences Education through Immersive Active Learning

The Development and Implementation of “Students as Partners” through a University-Wide Supporting Community of Practice