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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Applying Virtual Reality to Virtual Teaching and Learning in Traditional Chinese Medicine Education (Orthopedics and Trauma)

Co-Creating the Future of Education: A Student Partnership Project

Collaborative Effort to Establish Best Practices of Programme Articulation Process and Academic Advising to Senior Year Admission Students

Developing a Co-designer ChatGPT Platform to Support Instructors in Their Course Design

Developing University Instructors’ Discipline-Specific Professional Generative AI Competence

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

FITE-IICA: Developing an AI Platform to Promote University Students’ Reflective Capacity

From Nurturing Digital Citizenship to Advocating Digital Ethics and Responsibility

Future-Proofing Business Education: A Proposal for AI Integration With Blended Learning

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Immersive Technologies in Higher Education: What’s Next?

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Media Innovations: AI and Cloud Solutions for Social Engagement to An Experimental Course

Unlocking Success: A Digital Archive Showcasing Exemplary Student Works During COVID-19