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AI-Assisted Presentation Skills Training

Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Applying Virtual Reality to Virtual Teaching and Learning in Traditional Chinese Medicine Education (Orthopedics and Trauma)

Co-Creating the Future of Education: A Student Partnership Project

Collaborative Effort to Establish Best Practices of Programme Articulation Process and Academic Advising to Senior Year Admission Students

Design-Led STEM for Creative Innovations

Development of a Web-based Remote Laboratory for Science and Engineering Students (科學與工程教育遙距實驗室)

Educating Socially Responsible *Global* Citizens: Service-Learning as a Vehicle for Internationalization

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Knowlearn: Evaluating Cross-Subjects Interactive Learning by Deploying Knowledge Graph and Large Language Model

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Media Innovations: AI and Cloud Solutions for Social Engagement to An Experimental Course

Online or Offline or Both? The Support of Blended Learning

Unlocking Success: A Digital Archive Showcasing Exemplary Student Works During COVID-19

Virtual Reality (VR): Transforming Sustainable Education