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Application of Virtual Reality Technology and Gamification Pedagogy for the delivery of Animal Dissection, Anatomy and Physiology Education in Science

Applying Virtual Reality to Virtual Teaching and Learning in Traditional Chinese Medicine Education (Orthopedics and Trauma)

Co-Creating the Future of Education: A Student Partnership Project

Co-creation of CLIL Assessment through Disciplinary Communities of Practice

Collaborative Effort to Establish Best Practices of Programme Articulation Process and Academic Advising to Senior Year Admission Students

Developing Research-Based Learning and Teaching (Rblt) in a Digital Age: Engaging University Students in an Interdisciplinary Smart Energy Community Research in Hong Kong

Enhancing the Students’ Job-readiness by Developing an Electronic Teaching and Learning Kit (e-JR kit) with Industry Involvement (04/QESS/2022)

Enhancing Video Lecturing through Interactive Video Activities and Video Analytics

From Language Learning to Language Teaching: The Effect and Affect of Teaching English/Chinese as a Service-Learning Experience

Gamification for Self-Regulation: Exploring the Impact of Personalized Performance Feedback in Massive Open Online Courses

Interprofessional Healthcare Education: A Community of Practice

Knowledge Transfer and Pedagogical Innovation: The International Virtual Network of HKBU SCE

Media Innovations: AI and Cloud Solutions for Social Engagement to An Experimental Course

Unified for Change: ​Interdisciplinary Efforts in a​ Sustainability Education Community of Practice ​at HKUST

Unlocking Success: A Digital Archive Showcasing Exemplary Student Works During COVID-19